Below I listed the features of Arceon, a premium build plugin created by Arcaniax. The tools are ordered from Builder to Master, Masks and Patterns can be used by everyone. Tools which do not have a rank listed in brackets, can be used by everyone. Work your way up to access more tools FastAsyncWorldEdit, VoxelSniper, goBrush and goPaint are available for everyone, type /tools to gather all the required items. Click the header of the tool, mask or pattern to see an example image how it can look like. Masks YGradient: #ygradient <min> <max> -> Min and max values are the Y coordinate Crack: #crack[zoom=1][coverage=50%][jitter=70%] Cell: #cell[zoom=1][coverage=50%][jitter=70%] Ambient: #ambient[min=2] Type: #type [block type] Voronoi: #voronoi [zoom=1] [jitter=50%] Fractal: #fractal [zoom=1] [coverage=50%] Above: #above[mask] -> Masks all blocks above a certain mask Below: #below[mask] -> Masks all blocks below a certain mask Y: #y[min][max] -> Masks all blocks between the min and max height Patterns Voronoi: #voronoi[zoom=1] Fractal: #fractal[zoom=1][coverage=50%] dp: #dp[data] -> Double plant pattern Smear Stacks the last block of a shape in the direction you are looking (supports horizontal) //smear [amount] Boulder Brush /brush boulder <block> [size] [amount] [height] [width] Block = Worldedit Pattern Size = diameter of the rock Amount = smoothness from 0 to 5 (0 is low poly) Height = height of the rock Width = width of the rock Flags: -h flag makes the rocks hollow -f makes the rocks "fall" to the ground -a makes the rocks angled based on your orientation Crop Brush (Designer+) /brush crop <size> <min> [max] Min and max data values between 0 and 8. Text Tool (Designer+) //font [font] If you want to use unicode for the text use the font "unicode" //text <block> <size> <text> Use 155 or quartzblock for the system to use slabs for more detailing Flags: -c flag cycles the font after each use. Loft tool (Designer+) The lofting tool uses paper as tool! //loft clear Clears the loft selection //loft remove Removes the last point of your selection //loft frame Creates a new frame in your loft selection //loft point Creates a new frame in your loft selection Flags: -p flag makes it a low poly loft -o flag makes it only draw the outline unless [count] is specified -c flag to connect edges smoothly together -d flag to stack down to the floor Click here for an example: https://i.imgur.com/vluvor0.gif River Tool (Designer+) Uses convex selection. //river <block> <start> <end> [decline] Start and end are the depth. Decline is the steepness of the edges of the river (default = 1). Flags: -s flag smooths out the liquid or snow layers -n flag adds noise to the river shape Roof Tool (Designer+) Uses convex and cuboid selections. //roof <width> <height> Flags: -n flag adds noise to the spike shape -d flag stacks down the roof shape -b flag adds a level to start and the end of the roof shape Road Tool (Designer+) Uses convex selection //road <block> <width> [height ] Flags: -n flag adds noise to the road shape -f flag stacks down the road shape Spike Tool (Designer+) Uses convex selection //spike <block> <size1> <size2> [size3] If 3 sizes are used size2 will be the middle size Flags: -n flagg adds noise to the spike shape Asset placer (Architect+) //assetplacer save [name] //assetplacer load [name] //assetplacer remove [name] Allows you to easily place down assets in any direction. Alias: //ap Render Tool (Architect+) //render on your selection It works better with larger builds in your private world or on merged plots Vine Brush (Architect+) //brush vine <block> [size] [chance] [min][,[max]] Chance = place chance in percentage Min and Max = vine length Terrain generator Tool (Architect+) Uses cuboid, sphere, cylinder and poly selections. //terragen [noiseType] [height] [zoom] [wave] [pattern] Possible noise types: Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly Flags: -v flag adds a vignette mask over the terragen which smooths out the edges. -e flag layers it on top of existing terrain. Usable on Euclidean, Manhattan and Natural: -r flag randomizes the cellular noises. Usable on Fractal, Billowy and Ridged: -n flag adds more noise.