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[Creative] Arceon Building Tools

Discussion in 'Important Information' started by NotMyFault, Jan 8, 2019.

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  1. NotMyFault

    NotMyFault The Sanctuary
    Retired Administrator

    Jul 9, 2016
    Likes Received:
    Below I listed the features of Arceon, a premium build plugin created by Arcaniax.
    The tools are ordered from Builder to Master, Masks and Patterns can be used by everyone.
    Tools which do not have a rank listed in brackets, can be used by everyone. Work your way up to access more tools :)
    FastAsyncWorldEdit, VoxelSniper, goBrush and goPaint are available for everyone, type /tools to gather all the required items.
    Click the header of the tool, mask or pattern to see an example image how it can look like.

    YGradient: #ygradient <min> <max> -> Min and max values are the Y coordinate
    Crack: #crack[zoom=1][coverage=50%][jitter=70%]
    Cell: #cell[zoom=1][coverage=50%][jitter=70%]
    Ambient: #ambient[min=2]
    Type: #type [block type]
    Voronoi: #voronoi [zoom=1] [jitter=50%]
    Fractal: #fractal [zoom=1] [coverage=50%]
    Above: #above[mask] -> Masks all blocks above a certain mask
    Below: #below[mask] -> Masks all blocks below a certain mask
    Y: #y[min][max] -> Masks all blocks between the min and max height

    Voronoi: #voronoi[zoom=1]
    Fractal: #fractal[zoom=1][coverage=50%]
    dp: #dp[data] -> Double plant pattern

    Stacks the last block of a shape in the direction you are looking (supports horizontal)
    //smear [amount]

    Boulder Brush
    /brush boulder <block> [size] [amount] [height] [width]
    Block = Worldedit Pattern
    Size = diameter of the rock
    Amount = smoothness from 0 to 5 (0 is low poly)
    Height = height of the rock
    Width = width of the rock
    -h flag makes the rocks hollow
    -f makes the rocks "fall" to the ground
    -a makes the rocks angled based on your orientation

    Crop Brush (Designer+)
    /brush crop <size> <min> [max]
    Min and max data values between 0 and 8.

    Text Tool (Designer+)
    //font [font]
    If you want to use unicode for the text use the font "unicode"
    //text <block> <size> <text>
    Use 155 or quartzblock for the system to use slabs for more detailing
    -c flag cycles the font after each use.

    Loft tool (Designer+)
    The lofting tool uses paper as tool!
    //loft clear
    Clears the loft selection
    //loft remove
    Removes the last point of your selection
    //loft frame
    Creates a new frame in your loft selection
    //loft point
    Creates a new frame in your loft selection
    -p flag makes it a low poly loft
    -o flag makes it only draw the outline unless [count] is specified
    -c flag to connect edges smoothly together
    -d flag to stack down to the floor
    Click here for an example:

    River Tool (Designer+)
    Uses convex selection.
    //river <block> <start> <end> [decline]
    Start and end are the depth.
    Decline is the steepness of the edges of the river (default = 1).
    -s flag smooths out the liquid or snow layers
    -n flag adds noise to the river shape

    Roof Tool (Designer+)
    Uses convex and cuboid selections.
    //roof <width> <height>
    -n flag adds noise to the spike shape
    -d flag stacks down the roof shape
    -b flag adds a level to start and the end of the roof shape

    Road Tool (Designer+)
    Uses convex selection
    //road <block> <width> [height ]
    -n flag adds noise to the road shape
    -f flag stacks down the road shape

    Spike Tool (Designer+)
    Uses convex selection
    //spike <block> <size1> <size2> [size3]
    If 3 sizes are used size2 will be the middle size
    -n flagg adds noise to the spike shape

    Asset placer (Architect+)
    //assetplacer save [name]
    //assetplacer load [name]
    //assetplacer remove [name]
    Allows you to easily place down assets in any direction.
    Alias: //ap

    Render Tool (Architect+)
    //render on your selection
    It works better with larger builds in your private world or on merged plots

    Vine Brush (Architect+)
    //brush vine <block> [size] [chance] [min][,[max]]
    Chance = place chance in percentage
    Min and Max = vine length

    Terrain generator Tool (Architect+)
    Uses cuboid, sphere, cylinder and poly selections.
    //terragen [noiseType] [height] [zoom] [wave] [pattern]
    Possible noise types:
    Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly
    -v flag adds a vignette mask over the terragen which smooths out the edges.
    -e flag layers it on top of existing terrain.
    Usable on Euclidean, Manhattan and Natural:
    -r flag randomizes the cellular noises.
    Usable on Fractal, Billowy and Ridged:
    -n flag adds more noise.
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