Below I listed the custom building tools sorted by ranks we offer you on our Creative server. Tools that do not have a rank listed in brackets can be used by everyone. Work your way up to access more tools WorldEdit, VoxelSniper, goBrush and goPaint are available for everyone, type /tools to gather all the required items. Boulder Brush /brush boulder <block> [size] [amount] [height] [width] Block = Worldedit Pattern Size = diameter of the rock Amount = smoothness from 0 to 5 (0 is low poly) Height = height of the rock Width = width of the rock Flags: -h flag makes the rocks hollow -f makes the rocks "fall" to the ground -a makes the rocks angled based on your orientation Revolve Tool and Brush Uses cuboid selection. //revolve <amount> [start] [end] [heightDiff] /brush revolve <amount> [start] [end] [heightDiff] Start and end = angle of start and end in degrees. HeightDiff = Height difference between start and end. Flags: -p flag makes the rotations regular polygon shapes Type Replace (Builder+) //typereplace [from] [to] replaces one block type to another one. Flags: -f flag prevents fences and fencegates to be replaced. -b flag prevents regular blocks to be replaced. -d flag prevents double and smooth slabs to be replaced. Crop Brush (Designer+) /brush crop <size> <min> [max] Min and max data values between 0 and 8. Text Tool (Designer+) //font [font] If you want to use unicode for the text use the font "unicode" //text <block> <size> <text> Use 155 or quartzblock for the system to use slabs for more detailing Flags: -c flag cycles the font after each use. Loft tool (Designer+) The lofting tool uses paper as tool! //loft clear Clears the loft selection //loft remove Removes the last point of your selection //loft frame Creates a new frame in your loft selection //loft point Creates a new frame in your loft selection Flags: -p flag makes it a low poly loft -o flag makes it only draw the outline unless [count] is specified Click here for an example: https://i.imgur.com/vluvor0.gif River Tool (Designer+) Uses convex selection. //river <block> <start> <end> [decline] Start and end are the depth. Decline is the steepness of the edges of the river (default = 1). Flags: -s flag smooths out the liquid or snow layers -n flag adds noise to the river shape Asset placer (Architect+) //assetplacer save [name] //assetplacer load [name] //assetplacer remove [name] Allows you to easily place down assets in any direction. Alias: //ap Terrain generator Tool (Architect+) Uses cuboid, sphere, cylinder and poly selections. //terragen [noiseType] [height] [zoom] [wave] [pattern] Possible noise types: Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly Flags: -v flag adds a vignette mask over the terragen which smooths out the edges. -e flag layers it on top of existing terrain. Usable on Euclidean, Manhattan and Natural: -r flag randomizes the cellular noises. Usable on Fractal, Billowy and Ridged: -n flag adds more noise.