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[★] Creative Tool Explanation

Discussion in 'General Discussion' started by NotMyFault, Jan 8, 2019.

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  1. NotMyFault


    Jul 9, 2016
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    Below I listed the custom building tools sorted by ranks we offer you on our Creative server.
    Tools that do not have a rank listed in brackets can be used by everyone. Work your way up to access more tools :)
    WorldEdit, VoxelSniper, goBrush and goPaint are available for everyone, type /tools to gather all the required items.

    Boulder Brush

    /brush boulder <block> [size] [amount] [height] [width]
    Block = Worldedit Pattern
    Size = diameter of the rock
    Amount = smoothness from 0 to 5 (0 is low poly)
    Height = height of the rock
    Width = width of the rock
    -h flag makes the rocks hollow
    -f makes the rocks "fall" to the ground
    -a makes the rocks angled based on your orientation

    Revolve Tool and Brush
    Uses cuboid selection.
    //revolve <amount> [start] [end] [heightDiff]
    /brush revolve <amount> [start] [end] [heightDiff]
    Start and end = angle of start and end in degrees.
    HeightDiff = Height difference between start and end.
    -p flag makes the rotations regular polygon shapes

    Type Replace (Builder+)
    //typereplace [from] [to]
    replaces one block type to another one.
    -f flag prevents fences and fencegates to be replaced.
    -b flag prevents regular blocks to be replaced.
    -d flag prevents double and smooth slabs to be replaced.

    Crop Brush (Designer+)
    /brush crop <size> <min> [max]
    Min and max data values between 0 and 8.

    Text Tool (Designer+)
    //font [font]
    If you want to use unicode for the text use the font "unicode"
    //text <block> <size> <text>
    Use 155 or quartzblock for the system to use slabs for more detailing
    -c flag cycles the font after each use.

    Loft tool (Designer+)
    The lofting tool uses paper as tool!
    //loft clear
    Clears the loft selection
    //loft remove
    Removes the last point of your selection
    //loft frame
    Creates a new frame in your loft selection
    //loft point
    Creates a new frame in your loft selection
    -p flag makes it a low poly loft
    -o flag makes it only draw the outline unless [count] is specified
    Click here for an example:

    River Tool (Designer+)
    Uses convex selection.
    //river <block> <start> <end> [decline]
    Start and end are the depth.
    Decline is the steepness of the edges of the river (default = 1).
    -s flag smooths out the liquid or snow layers
    -n flag adds noise to the river shape

    Asset placer (Architect+)
    //assetplacer save [name]
    //assetplacer load [name]
    //assetplacer remove [name]
    Allows you to easily place down assets in any direction.
    Alias: //ap

    Terrain generator Tool (Architect+)
    Uses cuboid, sphere, cylinder and poly selections.
    //terragen [noiseType] [height] [zoom] [wave] [pattern]
    Possible noise types:
    Simplex, Fractal, Billowy, Ridged, Euclidean, Natural and Poly
    -v flag adds a vignette mask over the terragen which smooths out the edges.
    -e flag layers it on top of existing terrain.
    Usable on Euclidean, Manhattan and Natural:
    -r flag randomizes the cellular noises.
    Usable on Fractal, Billowy and Ridged:
    -n flag adds more noise.
    Last edited: Jan 11, 2019
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