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Protection Idea

Discussion in 'Suggestions' started by zengakukatsu, Aug 9, 2014.

  1. Zengakukatsu

    Joined:
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    In our current survival world we have a system where players protect areas and nobody else can access them. This is meant to remove the need for players to wait for staff members to be on to protect regions. Unlike the old megacraft, staff members cannot add themselves to or delete a region. This leads to issue such as spawn being flooded with regions made by inactive players. I feel like staff should be able to get rid of these regions to keep spawn looking nice. Of course along with this staff would need /seen again in order to make sure people are actually inactive. I also realized that much of the overworld does not look good because of players doing things outside of any regions. I suggest a system where the entire world is protected, so players cant destroy the natural landscape. However, Players could use the mining world to gather resources and stuff. Then in order to build in the main world, players would have to make protections. So instead of removing everyone but a single person from an area like before, it would be adding the person to an area. I think it would work better at keeping mega clean, however the mining world would have to reset all the time. Also maybe world reset.
     
    #1
    • Agree Agree x 1
  2. DonaldJohnTrump_

    Joined:
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    I like this idea
     
    #2
  3. Dabomberownz

    Retired Staff

    Joined:
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    And when you run out of protections?
     
    #3
  4. Zengakukatsu

    Joined:
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    You pay cubits for more, It would be a similar system to how it is now where large regions are taxed, and players start with free ones.
     
    #4