Hopefully, we will be getting a new scoreboard added back to creative with information about your player etc. I'm sure we can add ping as one of the placements on the scoreboard.
Can we have a /spawn command in KitPvP that can be used once out of combat? It'd mean we can get back to the spawn without having to log out and back in again
I do like this idea but currently in the state that mega is in it would be to resource intensive to run 30+ personal servers all running up to 50 plugins.
Song playlist for song requests in the minecraft server? Idk if that's possible, but if it is, then you can prevent the spam by letting staff turn it off if they're the last staff on about to leave.
Things for kitpvp: Assassin is overpowered as HELL. If you upgrade your dash enough you can get so much that it is impossible to kill you. Literally everyone I fight has like 6 dashes and is an assassin. Demolitionist sucks. A lot. Make it blow up when it dies. Also the throwing tnt is really stupid like only a braindead peanut will actually get hit by the throwing tnt. Archer is pretty balanced, but the assassin is a hard-counter to archer due to the dashes. Tank sucks. Make it tankier. Heck, even Assassin is almost as tanky as tank. Vampire is good but give it a speed 1 boost when not in the sunlight
Make all hackers caught an insta-ban (not even having to be permanent) instead of being able to just give a warning
I know. I'm exaggerating, but I'm just saying with that many dashes and a refill sign it's pretty darn hard to kill an assassin. Especially because when you do manage to kill them, they can rush back onto the scene in 5 seconds flat and 20 heart you.
-If Assassin is to be nerfed, I reckon it should be done very lightly (i.e. nerfing max dash by one) so that it still serves as an adequate counter to the Archer -I like the idea of the Demolitionist blowing up upon death, through I reckon the TNT itself should also be upgraded. For example, being able to upgrade the quantity of TNT, the blast radius of TNT and the damage of the TNT could help the kit, as could upgrading the detonation time so that it blows up upon contact. The demolitionist is the kit that is in most need of changing, as it's currently useless -Perhaps the tank could be given a second upgrade on its Chestplate and Boots, so that players can choose to sacrifice additional points for added defence? -I like this idea a lot. Perhaps it could also have a chance to regenerate more health in dark areas? This buff will be situational, but might encourage combat in less inhabited areas, such as the many caves that seem to exist on most maps.
We did a plugin update late last night that should have fixed some of the major bugs but I will be going through with my developer tonight and we will be implementing a lot of these balances.